overview
curiosity carnival

traveling museum in mumbai: digital learning exhibits

the curiosity carnival was my graduation project at the national institute of design. i worked with agastya international foundation, a bangalore based ngo with a mission to provide educational tools and learning resources to underprivileged school children in india. i worked to create a narrative and an overarching theme for the exhibition as well as create concepts for 9 large scale digital exhibits. i also worked with the tech team to create the exhibits in a modular manner so that the team could travel with them. keep watching this space for more!

team

aishwarya rane, subbu shastry, swati shelar, nikita sivaraman

contribution

research, concept generation, ui design, prototyping, product, student workshops, industrial design, supervision

timeline
6 months
tools

arduino, adobe suite, wood working, design sprints

background
concept

i worked on the curiosity carnival as a part of my graduation project, while in my final year of product design at nid. i wanted my final ‘student project’ to be one where i could push my understanding of product design and help create something that would translate into a live experience. the curiosity carnival proved to be both and much more. i was an integral part of a four person design team, tasked with setting up an educational and interactive travelling exhibition.
the banao bus, which is a makerspace on wheels, runs in schools for 2 months. attending children create rapid prototypes for problems that they observe in their surroundings. these models are displayed in the carnival alongside a story like exhibition which teaches them to apply their design thinking skills at a larger scale by making them designers of their own earth.

Group 11

the curiosity carnival timeline, credits, agastya international foundation

brief

how might we... design an interactive experience which turns learning into a fun tangible experience and allows school children to explore sustainability in a safe space?

story time
storyline considerations

children within the ages of 10-15 are influenced greatly by the hormonal changes that they are going through. accompanied by sexual maturation, this enhances the capacity of abstract and critical thought and self-awareness. if utilised well, it can lead them to become a more sensitive and self aware person and think about issues greater than themselves.

the internet goes through cycles of trends every once in a while. children today have more access to content and stories from all around the world. we had to ensure that the story that we took the visitors through was novel from these concepts, but also adhered to trends.

easy to understand and follow

although the carnival is meant to be a learning experience, the overall experience should be one of enjoyment and excitement. the team’s focus was to create implicit learning experiences rather than the commonly used explicit textbook-like learning models.

larger than life premise

the story should make the children feel a sense of awe and fascination so that it grips them. one way to do that is to identify a premise that is larger than life and puts them, the visitor in a position of power and strong character.

the story

the incoming group would be split into three parts; builders, drivers and farmers; who would work in collaboration to create a new earth which is more sustainable and responsible that the current world.

the learnings along the way would be:

Group 11
sketching
work process

the end outcome of the project was to create 6 large scale digital exhibits which would correspond to each of the learning goals. to create them, i worked closely with digital jalebi, a digital partner in bangalore, to ideate, prototype and create each of the exhibits.

Group 11
Group 11
Group 11
Group 11
outcome
the event

the first curiosity carnival, with the final exhibit prototypes, was set up in the nehru science centre exhibition hall, worli, mumbai on the 5th -7th of october. we worked with digital jalebi, an interactive installation studio in bangalore, to produce all the exhibits in the carnival. the carnival saw almost 400 children visit in a day, making a total of 1200 children by the end of the third day of the event. the event was also attended by guests like rakesh jhunjhunwala and amit chandra.

this video, documented by digital jalebi, captures the atmosphere of excitement at the exhibition!

logo/aisha
overview
curiosity carnival

traveling museum in mumbai: digital learning exhibits

the curiosity carnival was my graduation project at the national institute of design. i worked with agastya international foundation, a bangalore based ngo with a mission to provide educational tools and learning resources to underprivileged school children in india. i worked to create a narrative and an overarching theme for the exhibition as well as create concepts for 9 large scale digital exhibits. i also worked with the tech team to create the exhibits in a modular manner so that the team could travel with them. keep watching this space for more!

team

aishwarya rane, subbu shastry, swati shelar, nikita sivaraman

contribution

research, concept generation, ui design, prototyping, product, student workshops, industrial design, supervision

timeline
6 months
tools

arduino, adobe suite, wood working, design sprints

background
concept

i worked on the curiosity carnival as a part of my graduation project, while in my final year of product design at nid. i wanted my final ‘student project’ to be one where i could push my understanding of product design and help create something that would translate into a live experience. the curiosity carnival proved to be both and much more. i was an integral part of a four person design team, tasked with setting up an educational and interactive travelling exhibition.
the banao bus, which is a makerspace on wheels, runs in schools for 2 months. attending children create rapid prototypes for problems that they observe in their surroundings. these models are displayed in the carnival alongside a story like exhibition which teaches them to apply their design thinking skills at a larger scale by making them designers of their own earth.

Group 11

the curiosity carnival timeline, credits, agastya international foundation

brief

how might we... design an interactive experience which turns learning into a fun tangible experience and allows school children to explore sustainability in a safe space?

story time
storyline considerations

children within the ages of 10-15 are influenced greatly by the hormonal changes that they are going through. accompanied by sexual maturation, this enhances the capacity of abstract and critical thought and self-awareness. if utilised well, it can lead them to become a more sensitive and self aware person and think about issues greater than themselves.

the internet goes through cycles of trends every once in a while. children today have more access to content and stories from all around the world. we had to ensure that the story that we took the visitors through was novel from these concepts, but also adhered to trends.

easy to understand and follow

although the carnival is meant to be a learning experience, the overall experience should be one of enjoyment and excitement. the team’s focus was to create implicit learning experiences rather than the commonly used explicit textbook-like learning models.

larger than life premise

the story should make the children feel a sense of awe and fascination so that it grips them. one way to do that is to identify a premise that is larger than life and puts them, the visitor in a position of power and strong character.

the story

the incoming group would be split into three parts; builders, drivers and farmers; who would work in collaboration to create a new earth which is more sustainable and responsible that the current world.

the learnings along the way would be:

Group 11
sketching
work process

the end outcome of the project was to create 6 large scale digital exhibits which would correspond to each of the learning goals. to create them, i worked closely with digital jalebi, a digital partner in bangalore, to ideate, prototype and create each of the exhibits.

Group 11
Group 11
Group 11
Group 11
outcome
the event

the first curiosity carnival, with the final exhibit prototypes, was set up in the nehru science centre exhibition hall, worli, mumbai on the 5th -7th of october. we worked with digital jalebi, an interactive installation studio in bangalore, to produce all the exhibits in the carnival. the carnival saw almost 400 children visit in a day, making a total of 1200 children by the end of the third day of the event. the event was also attended by guests like rakesh jhunjhunwala and amit chandra.

this video, documented by digital jalebi, captures the atmosphere of excitement at the exhibition!

logo/aisha
overview
curiosity carnival

traveling museum in mumbai: digital learning exhibits

the curiosity carnival was my graduation project at the national institute of design. i worked with agastya international foundation, a bangalore based ngo with a mission to provide educational tools and learning resources to underprivileged school children in india. i worked to create a narrative and an overarching theme for the exhibition as well as create concepts for 9 large scale digital exhibits. i also worked with the tech team to create the exhibits in a modular manner so that the team could travel with them. keep watching this space for more!

team

aishwarya rane, subbu shastry, swati shelar, nikita sivaraman

contribution

research, concept generation, ui design, prototyping, product, student workshops, industrial design, supervision

timeline
6 months
tools

arduino, adobe suite, wood working, design sprints

background
concept

i worked on the curiosity carnival as a part of my graduation project, while in my final year of product design at nid. i wanted my final ‘student project’ to be one where i could push my understanding of product design and help create something that would translate into a live experience. the curiosity carnival proved to be both and much more. i was an integral part of a four person design team, tasked with setting up an educational and interactive travelling exhibition.
the banao bus, which is a makerspace on wheels, runs in schools for 2 months. attending children create rapid prototypes for problems that they observe in their surroundings. these models are displayed in the carnival alongside a story like exhibition which teaches them to apply their design thinking skills at a larger scale by making them designers of their own earth.

Group 11

the curiosity carnival timeline, credits, agastya international foundation

brief

how might we... design an interactive experience which turns learning into a fun tangible experience and allows school children to explore sustainability in a safe space?

story time
storyline considerations

children within the ages of 10-15 are influenced greatly by the hormonal changes that they are going through. accompanied by sexual maturation, this enhances the capacity of abstract and critical thought and self-awareness. if utilised well, it can lead them to become a more sensitive and self aware person and think about issues greater than themselves.

the internet goes through cycles of trends every once in a while. children today have more access to content and stories from all around the world. we had to ensure that the story that we took the visitors through was novel from these concepts, but also adhered to trends.

easy to understand and follow

although the carnival is meant to be a learning experience, the overall experience should be one of enjoyment and excitement. the team’s focus was to create implicit learning experiences rather than the commonly used explicit textbook-like learning models.

larger than life premise

the story should make the children feel a sense of awe and fascination so that it grips them. one way to do that is to identify a premise that is larger than life and puts them, the visitor in a position of power and strong character.

the story

the incoming group would be split into three parts; builders, drivers and farmers; who would work in collaboration to create a new earth which is more sustainable and responsible that the current world.

the learnings along the way would be:

Group 11
sketching
work process

the end outcome of the project was to create 6 large scale digital exhibits which would correspond to each of the learning goals. to create them, i worked closely with digital jalebi, a digital partner in bangalore, to ideate, prototype and create each of the exhibits.

Group 11
Group 11
Group 11
Group 11
outcome
the event

the first curiosity carnival, with the final exhibit prototypes, was set up in the nehru science centre exhibition hall, worli, mumbai on the 5th -7th of october. we worked with digital jalebi, an interactive installation studio in bangalore, to produce all the exhibits in the carnival. the carnival saw almost 400 children visit in a day, making a total of 1200 children by the end of the third day of the event. the event was also attended by guests like rakesh jhunjhunwala and amit chandra.

this video, documented by digital jalebi, captures the atmosphere of excitement at the exhibition!

logo/aisha
overview
curiosity carnival

traveling museum in mumbai: digital learning exhibits

the curiosity carnival was my graduation project at the national institute of design. i worked with agastya international foundation, a bangalore based ngo with a mission to provide educational tools and learning resources to underprivileged school children in india. i worked to create a narrative and an overarching theme for the exhibition as well as create concepts for 9 large scale digital exhibits. i also worked with the tech team to create the exhibits in a modular manner so that the team could travel with them. keep watching this space for more!

team

aishwarya rane, subbu shastry, swati shelar, nikita sivaraman

contribution

research, concept generation, ui design, prototyping, product, student workshops, industrial design, supervision

timeline
6 months
tools

arduino, adobe suite, wood working, design sprints

background
concept

i worked on the curiosity carnival as a part of my graduation project, while in my final year of product design at nid. i wanted my final ‘student project’ to be one where i could push my understanding of product design and help create something that would translate into a live experience. the curiosity carnival proved to be both and much more. i was an integral part of a four person design team, tasked with setting up an educational and interactive travelling exhibition.
the banao bus, which is a makerspace on wheels, runs in schools for 2 months. attending children create rapid prototypes for problems that they observe in their surroundings. these models are displayed in the carnival alongside a story like exhibition which teaches them to apply their design thinking skills at a larger scale by making them designers of their own earth.

Group 11

the curiosity carnival timeline, credits, agastya international foundation

brief

how might we... design an interactive experience which turns learning into a fun tangible experience and allows school children to explore sustainability in a safe space?

story time
storyline considerations

children within the ages of 10-15 are influenced greatly by the hormonal changes that they are going through. accompanied by sexual maturation, this enhances the capacity of abstract and critical thought and self-awareness. if utilised well, it can lead them to become a more sensitive and self aware person and think about issues greater than themselves.

the internet goes through cycles of trends every once in a while. children today have more access to content and stories from all around the world. we had to ensure that the story that we took the visitors through was novel from these concepts, but also adhered to trends.

easy to understand and follow

although the carnival is meant to be a learning experience, the overall experience should be one of enjoyment and excitement. the team’s focus was to create implicit learning experiences rather than the commonly used explicit textbook-like learning models.

larger than life premise

the story should make the children feel a sense of awe and fascination so that it grips them. one way to do that is to identify a premise that is larger than life and puts them, the visitor in a position of power and strong character.

the story

the incoming group would be split into three parts; builders, drivers and farmers; who would work in collaboration to create a new earth which is more sustainable and responsible that the current world.

the learnings along the way would be:

Group 11
sketching
work process

the end outcome of the project was to create 6 large scale digital exhibits which would correspond to each of the learning goals. to create them, i worked closely with digital jalebi, a digital partner in bangalore, to ideate, prototype and create each of the exhibits.

Group 11
Group 11
Group 11
Group 11
outcome
the event

the first curiosity carnival, with the final exhibit prototypes, was set up in the nehru science centre exhibition hall, worli, mumbai on the 5th -7th of october. we worked with digital jalebi, an interactive installation studio in bangalore, to produce all the exhibits in the carnival. the carnival saw almost 400 children visit in a day, making a total of 1200 children by the end of the third day of the event. the event was also attended by guests like rakesh jhunjhunwala and amit chandra.

this video, documented by digital jalebi, captures the atmosphere of excitement at the exhibition!

logo/aisha
overview
curiosity carnival

traveling museum in mumbai: digital learning exhibits

the curiosity carnival was my graduation project at the national institute of design. i worked with agastya international foundation, a bangalore based ngo with a mission to provide educational tools and learning resources to underprivileged school children in india. i worked to create a narrative and an overarching theme for the exhibition as well as create concepts for 9 large scale digital exhibits. i also worked with the tech team to create the exhibits in a modular manner so that the team could travel with them. keep watching this space for more!

team

aishwarya rane, subbu shastry, swati shelar, nikita sivaraman

contribution

research, concept generation, ui design, prototyping, product, student workshops, industrial design, supervision

timeline
6 months
tools

arduino, adobe suite, wood working, design sprints

background
concept

i worked on the curiosity carnival as a part of my graduation project, while in my final year of product design at nid. i wanted my final ‘student project’ to be one where i could push my understanding of product design and help create something that would translate into a live experience. the curiosity carnival proved to be both and much more. i was an integral part of a four person design team, tasked with setting up an educational and interactive travelling exhibition.
the banao bus, which is a makerspace on wheels, runs in schools for 2 months. attending children create rapid prototypes for problems that they observe in their surroundings. these models are displayed in the carnival alongside a story like exhibition which teaches them to apply their design thinking skills at a larger scale by making them designers of their own earth.

Group 11

the curiosity carnival timeline, credits, agastya international foundation

brief

how might we... design an interactive experience which turns learning into a fun tangible experience and allows school children to explore sustainability in a safe space?

story time
storyline considerations

children within the ages of 10-15 are influenced greatly by the hormonal changes that they are going through. accompanied by sexual maturation, this enhances the capacity of abstract and critical thought and self-awareness. if utilised well, it can lead them to become a more sensitive and self aware person and think about issues greater than themselves.

the internet goes through cycles of trends every once in a while. children today have more access to content and stories from all around the world. we had to ensure that the story that we took the visitors through was novel from these concepts, but also adhered to trends.

easy to understand and follow

although the carnival is meant to be a learning experience, the overall experience should be one of enjoyment and excitement. the team’s focus was to create implicit learning experiences rather than the commonly used explicit textbook-like learning models.

larger than life premise

the story should make the children feel a sense of awe and fascination so that it grips them. one way to do that is to identify a premise that is larger than life and puts them, the visitor in a position of power and strong character.

the story

the incoming group would be split into three parts; builders, drivers and farmers; who would work in collaboration to create a new earth which is more sustainable and responsible that the current world.

the learnings along the way would be:

Group 11
sketching
work process

the end outcome of the project was to create 6 large scale digital exhibits which would correspond to each of the learning goals. to create them, i worked closely with digital jalebi, a digital partner in bangalore, to ideate, prototype and create each of the exhibits.

Group 11
Group 11
Group 11
Group 11
outcome
the event

the first curiosity carnival, with the final exhibit prototypes, was set up in the nehru science centre exhibition hall, worli, mumbai on the 5th -7th of october. we worked with digital jalebi, an interactive installation studio in bangalore, to produce all the exhibits in the carnival. the carnival saw almost 400 children visit in a day, making a total of 1200 children by the end of the third day of the event. the event was also attended by guests like rakesh jhunjhunwala and amit chandra.

this video, documented by digital jalebi, captures the atmosphere of excitement at the exhibition!

logo/aisha