overview
gaia

ar exeriences @ carnegie museum of natural history

gaia is the outcome of a 7 week long classroom project at carnegie mellon university. the brief provided to us was to create an immersive experience at the carnegie museum of natural history using emergent interaction platforms.

gaia is a vr experience which provides the users with additional information about the exhibits and allows the users to interact with rare and expensive exhibits to create their own masterpieces.

team

aishwarya rane, semina yi, carol auh, yuehui du, priyanka goel

contribution

research, concept generation, ui design, prototyping, video editing and animation

timeline

7 weeks, cmu fall 2023

tools

hololens, figma, blender, after effects, premier pro

project background
the client

the carnegie museum of natural history is a pittsburgh institution. the mission statement; “to deepen wonder and advance understanding of our natural world — past and present — in order to embrace responsibility for our collective future.” is a vision to step towards the future, to bring about wonder and excitement by using technology. the exhibits, however, do not reflect this sentiment.

the hillman hall of minerals and gems houses over 1300 specimens of rare and expensive gemstones. the exhibits themself are exquisite, but lack the power to generate excitement within visitors due to its lack of narrative and dark ambience.

Group 11

a walk inside the hillman hall of minerals and gems. photo credits: aishwarya rane, 2022

target audience
Group 11

photo credits: annie e casey foundation, 2021

gen z and millenials

the aim of the museum was to attract a younger audience to the museum, but the exhibits fail to hold attention.
there are multiple programs aimed towards a younger audience; adolescents and toddlers, but nothing to attract young adults.
the exhibits lack an immersive and technological element.

narrative + visitor journey
the story

for millennia, humans have looked at gems and become inspiresd to create masterpieces. jewellery, sculpture, artwork: it all starts from colours, refraction and geometries from nature’s atrwork: gemstones and minerals. this is where we found our inspiration too; allowing visitors to create their own artwork from the gemstones would allow them to have a digital keepsake to take back from their museum

the experience

to allow visitors to enjoy the experience, gaia lets them pick and choose characteristics from the exhibits, the visitors can travel through while exploring the different aspects and collecting ones that they like to their personal library. the characteristics are divided into color, structure, pattern and texture. finally, the users will use these characteristics to make their own gemstone artwork, which they can take back with them and also project to the shared dpm wall to display for others to see.

final 1Structure 1Pattern 1Colour 1Texture 1SpinningBreaking_AdobeExpress 1Arrow 5Arrow 6
onboarding

visitors get guidance on wearing the headset on the entrance.

visitor experience specimen based on color, structure and collect properties.

visitors experience specimen based on pattern, texture and collect properties.

create art by selecting properties from the collection.

send the final work to the wall dpm.

visitor fractures the ar specimen to understand structure and sends to dpm

experience and collect
color
structure
pattern
ceiling dpm
wall dpm
texture
art creation
create artwork
Arrow 4
VectorVectorDPM_V2_AdobeExpress (1) 1
1
2
3
Line 12Line 13IXD_PJ2_GAIA_Poster_v1-14 1
layout 1
entrance
and exit
rare collections
mirror hall
(by chemical properties)
location
based dioramas
properties
structure hall
Vector 2
1
2
2
2
2
3
Polygon 1Polygon 2Polygon 3Polygon 4Polygon 7Polygon 8Polygon 5Polygon 6
outcome
project video

here’s how gaia will provide an immersive experience to visitors

01 onboarding

visitors see the poster and receive their vr headset. onboarding teaches them basic hand gestures and and overview of the activities they will be doing.

02 select characteristics

visitors will be able to pick characteristics from the specimens as if they are picking up a piece if the stone. the will select the colors that they want to use in their artwork later.

03 explore geometry

visitors will be able to explode a piece of stone to see it’s internat geometry. this will help them select the what geometry and patterns they want to save for later use.

04 create artwork

from the library that they have collected from the specimens, visitors and try out different permutations and combinations of colors, structures, etc. to create their own personalized gemstone.

05 display artwork

as they create different artwork they can send it to the display projection mapping wall so that other visitors can also see their creations. a digital copy of this creation will be sent to the visitor.

ui design and considerations
ui for ar

creating ui for augmented reality meant that we needed to understand the depth and ideal viewing distance for the experience. to understand, the team conducted a paper prototyping session so that we could take insights from using a hololens and map out the distances at which the users would be able to enjoy the experience. this excercise also helped us assess the ideal gestures that the users would use while using the interface.

hololens experience
Group 11
Group 11Group 12
paper prototyping
Group 11
Group 11Group 12
figma prototyping
Group 11
Group 11Group 12
creating the artwork experience

to create a flow for how the users would collect and create artwork, we created a flow of what materials could be used and made models in blender and fusion 360 based on that hierarchy. these models were used in the hololens proof of concept prototype and in the animated concept video shared above.

Group 11
presentation + next steps
prototype

for the final presentation, the team created a concept video supported by an interactive proof of concept prototype that visitors could interact with. the final artwork pieces were projected on the wall to give a sense of the ambience that the project created.

Group 11
Group 11Group 12
Group 11
Group 11Group 12

a view of the interactive prototype from inside the headset

logo/aisha
overview
gaia

ar exeriences @ carnegie museum of natural history

gaia is the outcome of a 7 week long classroom project at carnegie mellon university. the brief provided to us was to create an immersive experience at the carnegie museum of natural history using emergent interaction platforms.

gaia is a vr experience which provides the users with additional information about the exhibits and allows the users to interact with rare and expensive exhibits to create their own masterpieces.

team

aishwarya rane, semina yi, carol auh, yuehui du, priyanka goel

contribution

research, concept generation, ui design, prototyping, video editing and animation

timeline

7 weeks, cmu fall 2023

tools

hololens, figma, blender, after effects, premier pro

project background
the client

the carnegie museum of natural history is a pittsburgh institution. the mission statement; “to deepen wonder and advance understanding of our natural world — past and present — in order to embrace responsibility for our collective future.” is a vision to step towards the future, to bring about wonder and excitement by using technology. the exhibits, however, do not reflect this sentiment.

the hillman hall of minerals and gems houses over 1300 specimens of rare and expensive gemstones. the exhibits themself are exquisite, but lack the power to generate excitement within visitors due to its lack of narrative and dark ambience.

Group 11

a walk inside the hillman hall of minerals and gems. photo credits: aishwarya rane, 2022

target audience
Group 11

photo credits: annie e casey foundation, 2021

gen z and millenials

the aim of the museum was to attract a younger audience to the museum, but the exhibits fail to hold attention.
there are multiple programs aimed towards a younger audience; adolescents and toddlers, but nothing to attract young adults.
the exhibits lack an immersive and technological element.

narrative + visitor journey
the story

for millennia, humans have looked at gems and become inspiresd to create masterpieces. jewellery, sculpture, artwork: it all starts from colours, refraction and geometries from nature’s atrwork: gemstones and minerals. this is where we found our inspiration too; allowing visitors to create their own artwork from the gemstones would allow them to have a digital keepsake to take back from their museum

the experience

to allow visitors to enjoy the experience, gaia lets them pick and choose characteristics from the exhibits, the visitors can travel through while exploring the different aspects and collecting ones that they like to their personal library. the characteristics are divided into color, structure, pattern and texture. finally, the users will use these characteristics to make their own gemstone artwork, which they can take back with them and also project to the shared dpm wall to display for others to see.

final 1Structure 1Pattern 1Colour 1Texture 1SpinningBreaking_AdobeExpress 1Arrow 5Arrow 6
onboarding

visitors get guidance on wearing the headset on the entrance.

visitor experience specimen based on color, structure and collect properties.

visitors experience specimen based on pattern, texture and collect properties.

create art by selecting properties from the collection.

send the final work to the wall dpm.

visitor fractures the ar specimen to understand structure and sends to dpm

experience and collect
color
structure
pattern
ceiling dpm
wall dpm
texture
art creation
create artwork
Arrow 4
VectorVectorDPM_V2_AdobeExpress (1) 1
1
2
3
Line 12Line 13IXD_PJ2_GAIA_Poster_v1-14 1
layout 1
entrance
and exit
rare collections
mirror hall
(by chemical properties)
location
based dioramas
properties
structure hall
Vector 2
1
2
2
2
2
3
Polygon 1Polygon 2Polygon 3Polygon 4Polygon 7Polygon 8Polygon 5Polygon 6
outcome
project video

here’s how gaia will provide an immersive experience to visitors

01 onboarding

visitors see the poster and receive their vr headset. onboarding teaches them basic hand gestures and and overview of the activities they will be doing.

02 select characteristics

visitors will be able to pick characteristics from the specimens as if they are picking up a piece if the stone. the will select the colors that they want to use in their artwork later.

03 explore geometry

visitors will be able to explode a piece of stone to see it’s internat geometry. this will help them select the what geometry and patterns they want to save for later use.

04 create artwork

from the library that they have collected from the specimens, visitors and try out different permutations and combinations of colors, structures, etc. to create their own personalized gemstone.

05 display artwork

as they create different artwork they can send it to the display projection mapping wall so that other visitors can also see their creations. a digital copy of this creation will be sent to the visitor.

ui design and considerations
ui for ar

creating ui for augmented reality meant that we needed to understand the depth and ideal viewing distance for the experience. to understand, the team conducted a paper prototyping session so that we could take insights from using a hololens and map out the distances at which the users would be able to enjoy the experience. this excercise also helped us assess the ideal gestures that the users would use while using the interface.

hololens experience
Group 11
Group 11Group 12
paper prototyping
Group 11
Group 11Group 12
figma prototyping
Group 11
Group 11Group 12
creating the artwork experience

to create a flow for how the users would collect and create artwork, we created a flow of what materials could be used and made models in blender and fusion 360 based on that hierarchy. these models were used in the hololens proof of concept prototype and in the animated concept video shared above.

Group 11
presentation + next steps
prototype

for the final presentation, the team created a concept video supported by an interactive proof of concept prototype that visitors could interact with. the final artwork pieces were projected on the wall to give a sense of the ambience that the project created.

Group 11
Group 11Group 12
Group 11
Group 11Group 12

a view of the interactive prototype from inside the headset

logo/aisha
overview
gaia

ar exeriences @ carnegie museum of natural history

gaia is the outcome of a 7 week long classroom project at carnegie mellon university. the brief provided to us was to create an immersive experience at the carnegie museum of natural history using emergent interaction platforms.

gaia is a vr experience which provides the users with additional information about the exhibits and allows the users to interact with rare and expensive exhibits to create their own masterpieces.

team

aishwarya rane, semina yi, carol auh, yuehui du, priyanka goel

contribution

research, concept generation, ui design, prototyping, video editing and animation

timeline

7 weeks, cmu fall 2023

tools

hololens, figma, blender, after effects, premier pro

project background
the client

the carnegie museum of natural history is a pittsburgh institution. the mission statement; “to deepen wonder and advance understanding of our natural world — past and present — in order to embrace responsibility for our collective future.” is a vision to step towards the future, to bring about wonder and excitement by using technology. the exhibits, however, do not reflect this sentiment.

the hillman hall of minerals and gems houses over 1300 specimens of rare and expensive gemstones. the exhibits themself are exquisite, but lack the power to generate excitement within visitors due to its lack of narrative and dark ambience.

Group 11

a walk inside the hillman hall of minerals and gems. photo credits: aishwarya rane, 2022

target audience
Group 11

photo credits: annie e casey foundation, 2021

gen z and millenials

the aim of the museum was to attract a younger audience to the museum, but the exhibits fail to hold attention.
there are multiple programs aimed towards a younger audience; adolescents and toddlers, but nothing to attract young adults.
the exhibits lack an immersive and technological element.

narrative + visitor journey
the story

for millennia, humans have looked at gems and become inspiresd to create masterpieces. jewellery, sculpture, artwork: it all starts from colours, refraction and geometries from nature’s atrwork: gemstones and minerals. this is where we found our inspiration too; allowing visitors to create their own artwork from the gemstones would allow them to have a digital keepsake to take back from their museum

the experience

to allow visitors to enjoy the experience, gaia lets them pick and choose characteristics from the exhibits, the visitors can travel through while exploring the different aspects and collecting ones that they like to their personal library. the characteristics are divided into color, structure, pattern and texture. finally, the users will use these characteristics to make their own gemstone artwork, which they can take back with them and also project to the shared dpm wall to display for others to see.

final 1Structure 1Pattern 1Colour 1Texture 1SpinningBreaking_AdobeExpress 1Arrow 5Arrow 6
onboarding

visitors get guidance on wearing the headset on the entrance.

visitor experience specimen based on color, structure and collect properties.

visitors experience specimen based on pattern, texture and collect properties.

create art by selecting properties from the collection.

send the final work to the wall dpm.

visitor fractures the ar specimen to understand structure and sends to dpm

experience and collect
color
structure
pattern
ceiling dpm
wall dpm
texture
art creation
create artwork
Arrow 4
VectorVectorDPM_V2_AdobeExpress (1) 1
1
2
3
Line 12Line 13IXD_PJ2_GAIA_Poster_v1-14 1
layout 1
entrance
and exit
rare collections
mirror hall
(by chemical properties)
location
based dioramas
properties
structure hall
Vector 2
1
2
2
2
2
3
Polygon 1Polygon 2Polygon 3Polygon 4Polygon 7Polygon 8Polygon 5Polygon 6
outcome
project video

here’s how gaia will provide an immersive experience to visitors

01 onboarding

visitors see the poster and receive their vr headset. onboarding teaches them basic hand gestures and and overview of the activities they will be doing.

02 select characteristics

visitors will be able to pick characteristics from the specimens as if they are picking up a piece if the stone. the will select the colors that they want to use in their artwork later.

03 explore geometry

visitors will be able to explode a piece of stone to see it’s internat geometry. this will help them select the what geometry and patterns they want to save for later use.

04 create artwork

from the library that they have collected from the specimens, visitors and try out different permutations and combinations of colors, structures, etc. to create their own personalized gemstone.

05 display artwork

as they create different artwork they can send it to the display projection mapping wall so that other visitors can also see their creations. a digital copy of this creation will be sent to the visitor.

ui design and considerations
presentation + next steps
prototype

for the final presentation, the team created a concept video supported by an interactive proof of concept prototype that visitors could interact with. the final artwork pieces were projected on the wall to give a sense of the ambience that the project created.

Group 11
Group 11Group 12
Group 11
Group 11Group 12

a view of the interactive prototype from inside the headset

logo/aisha
overview
gaia

ar exeriences @ carnegie museum of natural history

gaia is the outcome of a 7 week long classroom project at carnegie mellon university. the brief provided to us was to create an immersive experience at the carnegie museum of natural history using emergent interaction platforms.

gaia is a vr experience which provides the users with additional information about the exhibits and allows the users to interact with rare and expensive exhibits to create their own masterpieces.

team

aishwarya rane, semina yi, carol auh, yuehui du, priyanka goel

contribution

research, concept generation, ui design, prototyping, video editing and animation

timeline

7 weeks, cmu fall 2023

tools

hololens, figma, blender, after effects, premier pro

project background
the client

the carnegie museum of natural history is a pittsburgh institution. the mission statement; “to deepen wonder and advance understanding of our natural world — past and present — in order to embrace responsibility for our collective future.” is a vision to step towards the future, to bring about wonder and excitement by using technology. the exhibits, however, do not reflect this sentiment.

the hillman hall of minerals and gems houses over 1300 specimens of rare and expensive gemstones. the exhibits themself are exquisite, but lack the power to generate excitement within visitors due to its lack of narrative and dark ambience.

Group 11

a walk inside the hillman hall of minerals and gems. photo credits: aishwarya rane, 2022

target audience
Group 11

photo credits: annie e casey foundation, 2021

gen z and millenials

the aim of the museum was to attract a younger audience to the museum, but the exhibits fail to hold attention.
there are multiple programs aimed towards a younger audience; adolescents and toddlers, but nothing to attract young adults.
the exhibits lack an immersive and technological element.

narrative + visitor journey
the story

for millennia, humans have looked at gems and become inspiresd to create masterpieces. jewellery, sculpture, artwork: it all starts from colours, refraction and geometries from nature’s atrwork: gemstones and minerals. this is where we found our inspiration too; allowing visitors to create their own artwork from the gemstones would allow them to have a digital keepsake to take back from their museum

the experience

to allow visitors to enjoy the experience, gaia lets them pick and choose characteristics from the exhibits, the visitors can travel through while exploring the different aspects and collecting ones that they like to their personal library. the characteristics are divided into color, structure, pattern and texture. finally, the users will use these characteristics to make their own gemstone artwork, which they can take back with them and also project to the shared dpm wall to display for others to see.

final 1Structure 1Pattern 1Colour 1Texture 1SpinningBreaking_AdobeExpress 1Arrow 5Arrow 6
onboarding

visitors get guidance on wearing the headset on the entrance.

visitor experience specimen based on color, structure and collect properties.

visitors experience specimen based on pattern, texture and collect properties.

create art by selecting properties from the collection.

send the final work to the wall dpm.

visitor fractures the ar specimen to understand structure and sends to dpm

experience and collect
color
structure
pattern
ceiling dpm
wall dpm
texture
art creation
create artwork
Arrow 4
VectorVectorDPM_V2_AdobeExpress (1) 1
1
2
3
Line 12Line 13IXD_PJ2_GAIA_Poster_v1-14 1
layout 1
entrance
and exit
rare collections
mirror hall
(by chemical properties)
location
based dioramas
properties
structure hall
Vector 2
1
2
2
2
2
3
Polygon 1Polygon 2Polygon 3Polygon 4Polygon 7Polygon 8Polygon 5Polygon 6
outcome
project video

here’s how gaia will provide an immersive experience to visitors

01 onboarding

visitors see the poster and receive their vr headset. onboarding teaches them basic hand gestures and and overview of the activities they will be doing.

02 select characteristics

visitors will be able to pick characteristics from the specimens as if they are picking up a piece if the stone. the will select the colors that they want to use in their artwork later.

03 explore geometry

visitors will be able to explode a piece of stone to see it’s internat geometry. this will help them select the what geometry and patterns they want to save for later use.

04 create artwork

from the library that they have collected from the specimens, visitors and try out different permutations and combinations of colors, structures, etc. to create their own personalized gemstone.

05 display artwork

as they create different artwork they can send it to the display projection mapping wall so that other visitors can also see their creations. a digital copy of this creation will be sent to the visitor.

ui design and considerations
ui for ar

creating ui for augmented reality meant that we needed to understand the depth and ideal viewing distance for the experience. to understand, the team conducted a paper prototyping session so that we could take insights from using a hololens and map out the distances at which the users would be able to enjoy the experience. this excercise also helped us assess the ideal gestures that the users would use while using the interface.

hololens experience
Group 11
Group 11Group 12
paper prototyping
Group 11
Group 11Group 12
figma prototyping
Group 11
Group 11Group 12
creating the artwork experience

to create a flow for how the users would collect and create artwork, we created a flow of what materials could be used and made models in blender and fusion 360 based on that hierarchy. these models were used in the hololens proof of concept prototype and in the animated concept video shared above.

Group 11
presentation + next steps
prototype

for the final presentation, the team created a concept video supported by an interactive proof of concept prototype that visitors could interact with. the final artwork pieces were projected on the wall to give a sense of the ambience that the project created.

Group 11
Group 11Group 12
Group 11
Group 11Group 12

a view of the interactive prototype from inside the headset

logo/aisha
overview
gaia

ar exeriences @ carnegie museum of natural history

gaia is the outcome of a 7 week long classroom project at carnegie mellon university. the brief provided to us was to create an immersive experience at the carnegie museum of natural history using emergent interaction platforms.

gaia is a vr experience which provides the users with additional information about the exhibits and allows the users to interact with rare and expensive exhibits to create their own masterpieces.

team

aishwarya rane, semina yi, carol auh, yuehui du, priyanka goel

contribution

research, concept generation, ui design, prototyping, video editing and animation

timeline

7 weeks, cmu fall 2023

tools

hololens, figma, blender, after effects, premier pro

project background
the client

the carnegie museum of natural history is a pittsburgh institution. the mission statement; “to deepen wonder and advance understanding of our natural world — past and present — in order to embrace responsibility for our collective future.” is a vision to step towards the future, to bring about wonder and excitement by using technology. the exhibits, however, do not reflect this sentiment.

the hillman hall of minerals and gems houses over 1300 specimens of rare and expensive gemstones. the exhibits themself are exquisite, but lack the power to generate excitement within visitors due to its lack of narrative and dark ambience.

Group 11

a walk inside the hillman hall of minerals and gems. photo credits: aishwarya rane, 2022

target audience
Group 11

photo credits: annie e casey foundation, 2021

gen z and millenials

the aim of the museum was to attract a younger audience to the museum, but the exhibits fail to hold attention.
there are multiple programs aimed towards a younger audience; adolescents and toddlers, but nothing to attract young adults.
the exhibits lack an immersive and technological element.

narrative + visitor journey
the story

for millennia, humans have looked at gems and become inspiresd to create masterpieces. jewellery, sculpture, artwork: it all starts from colours, refraction and geometries from nature’s atrwork: gemstones and minerals. this is where we found our inspiration too; allowing visitors to create their own artwork from the gemstones would allow them to have a digital keepsake to take back from their museum

the experience

to allow visitors to enjoy the experience, gaia lets them pick and choose characteristics from the exhibits, the visitors can travel through while exploring the different aspects and collecting ones that they like to their personal library. the characteristics are divided into color, structure, pattern and texture. finally, the users will use these characteristics to make their own gemstone artwork, which they can take back with them and also project to the shared dpm wall to display for others to see.

final 1Structure 1Pattern 1Colour 1Texture 1SpinningBreaking_AdobeExpress 1Arrow 5Arrow 6
onboarding

visitors get guidance on wearing the headset on the entrance.

visitor experience specimen based on color, structure and collect properties.

visitors experience specimen based on pattern, texture and collect properties.

create art by selecting properties from the collection.

send the final work to the wall dpm.

visitor fractures the ar specimen to understand structure and sends to dpm

experience and collect
color
structure
pattern
ceiling dpm
wall dpm
texture
art creation
create artwork
Arrow 4
VectorVectorDPM_V2_AdobeExpress (1) 1
1
2
3
Line 12Line 13IXD_PJ2_GAIA_Poster_v1-14 1
layout 1
entrance
and exit
rare collections
mirror hall
(by chemical properties)
location
based dioramas
properties
structure hall
Vector 2
1
2
2
2
2
3
Polygon 1Polygon 2Polygon 3Polygon 4Polygon 7Polygon 8Polygon 5Polygon 6
outcome
project video

here’s how gaia will provide an immersive experience to visitors

01 onboarding

visitors see the poster and receive their vr headset. onboarding teaches them basic hand gestures and and overview of the activities they will be doing.

02 select characteristics

visitors will be able to pick characteristics from the specimens as if they are picking up a piece if the stone. the will select the colors that they want to use in their artwork later.

03 explore geometry

visitors will be able to explode a piece of stone to see it’s internat geometry. this will help them select the what geometry and patterns they want to save for later use.

04 create artwork

from the library that they have collected from the specimens, visitors and try out different permutations and combinations of colors, structures, etc. to create their own personalized gemstone.

05 display artwork

as they create different artwork they can send it to the display projection mapping wall so that other visitors can also see their creations. a digital copy of this creation will be sent to the visitor.

ui design and considerations
ui for ar

creating ui for augmented reality meant that we needed to understand the depth and ideal viewing distance for the experience. to understand, the team conducted a paper prototyping session so that we could take insights from using a hololens and map out the distances at which the users would be able to enjoy the experience. this excercise also helped us assess the ideal gestures that the users would use while using the interface.

hololens experience
Group 11
Group 11Group 12
paper prototyping
Group 11
Group 11Group 12
figma prototyping
Group 11
Group 11Group 12
creating the artwork experience

to create a flow for how the users would collect and create artwork, we created a flow of what materials could be used and made models in blender and fusion 360 based on that hierarchy. these models were used in the hololens proof of concept prototype and in the animated concept video shared above.

Group 11
presentation + next steps
prototype

for the final presentation, the team created a concept video supported by an interactive proof of concept prototype that visitors could interact with. the final artwork pieces were projected on the wall to give a sense of the ambience that the project created.

Group 11
Group 11Group 12
Group 11
Group 11Group 12

a view of the interactive prototype from inside the headset

logo/aisha